If you are a baseball coach - either in little league or in a higher league - one thing that can be fun for you to try with your team is a steal of home plate. But unlike a regular steal, you will need to make sure all the conditions are perfect (and that you attack the steal in just the right way!) in order for your team to be successful in the attempt. If you choose to try to put on a steal of home sometime with your team, you need to make sure the players on your team know the signal for it, as you will not want the batter to swing and get a piece of the pitch - and as you will not want a right-handed batter standing in the way of the slide!
Once you have made sure your team knows the signal, you should wait until a game when a left-handed pitcher is pitching, as this will put the pitcher's back to the runner at first base, and a situation when you have a really speedy runner at third base. It is best if you have a right-handed batter at the plate, as they will also shield the catcher's view of the runner moving down the base paths toward home - and in this way, your runner will be much more likely to score. If you wait for an opportunity when all these elements are in alignment - a fast runner at third, a left-handed pitcher, and a right-handed hitter at the plate - there are two more things you need in order to test the steal of home: you will need there to be two outs, as this will limit the ways in which you can score and will therefore make the risk of a steal of home more worth it, and you will need the pitcher to be in the windup instead of in the stretch. Once you have all these things working in your favor, give the signal to your hitter and runner; have the runner take a big lead off third base, and as soon as the pitcher starts the windup, have them take off for home, cross your fingers, and hope for the best!